Here is a list of all documented class members with links to the class documentation for each member:
- a -
- b -
- c -
- d -
- e -
- f -
- g -
- Gamepad() : valor::Gamepad
- get() : valor::BaseSensor< T >, valor::LaserProximitySensor
- get_botpose_targetspace() : valor::AprilTagsSensor
- getAverage() : valor::CurrentSensor
- getCurrent() : valor::BaseController, valor::NeoController, valor::PhoenixController< VelocityOutput, PositionOutput >
- getDefaultDistance() : valor::CANrangeSensor
- getError() : valor::VisionSensor
- getGlobalPose() : valor::GamePieceSensor, valor::VisionSensor
- getLeftStickAngle() : valor::Gamepad
- getLeftStickButton() : valor::Gamepad
- getMaxDistance() : valor::LidarSensor
- getMaxMechSpeed() : valor::BaseController
- getMegaTagPose2() : valor::AprilTagsSensor
- getModulePositions() : valor::Swerve
- getModuleStates() : valor::Swerve
- getPoseFromAprilTag() : valor::AprilTagsSensor
- getPosition() : valor::BaseController, valor::NeoController, valor::PhoenixController< VelocityOutput, PositionOutput >
- getRawPose() : valor::Swerve
- getRightStickAngle() : valor::Gamepad
- getRightStickButton() : valor::Gamepad
- getSpeed() : valor::BaseController, valor::NeoController, valor::PhoenixController< VelocityOutput, PositionOutput >
- getState() : valor::SwerveModule
- getTagID() : valor::AprilTagsSensor
- getTargetToBotPose() : valor::AprilTagsSensor
- getTotalLatency() : valor::VisionSensor
- GrappleSensor() : valor::GrappleSensor
- h -
- i -
- l -
- m -
- o -
- p -
- r -
- ReadLog() : valor::Loggable
- refresh() : valor::BaseSensor< T >, valor::LaserProximitySensor
- reset() : valor::BaseController, valor::BaseSensor< T >, valor::BaseSubsystem, valor::CANdleSensor, valor::CurrentSensor, valor::LaserProximitySensor, valor::NeoController, valor::PhoenixController< VelocityOutput, PositionOutput >, valor::Swerve, valor::VisionSensor
- resetDriveEncoder() : valor::SwerveModule
- resetOdometry() : valor::Swerve
- rightStickX() : valor::Gamepad
- rightStickXActive() : valor::Gamepad
- rightStickXFiltered() : valor::Gamepad
- rightStickY() : valor::Gamepad
- rightStickYActive() : valor::Gamepad
- rightStickYFiltered() : valor::Gamepad
- rightTrigger() : valor::Gamepad
- rightTriggerActive() : valor::Gamepad
- s -
- sensorLambda : valor::BaseSensor< T >
- setAnimation() : valor::CANdleSensor
- setCacheSize() : valor::CurrentSensor
- setCameraPose() : valor::VisionSensor
- setColor() : valor::CANdleSensor
- setDeadbandX() : valor::Gamepad
- setDeadbandY() : valor::Gamepad
- setDesiredState() : valor::SwerveModule
- setEdgeCallback() : valor::DebounceSensor
- setFallingEdgeCallback() : valor::DebounceSensor
- setForwardLimit() : valor::BaseController, valor::NeoController, valor::PhoenixController< VelocityOutput, PositionOutput >
- setGearRatios() : valor::BaseController, valor::NeoController, valor::PhoenixController< VelocityOutput, PositionOutput >
- setGetter() : valor::BaseSensor< T >, valor::LaserProximitySensor
- setJoystickFilterCacheSize() : valor::Gamepad
- setLED() : valor::CANdleSensor
- setLimits() : valor::BaseController
- setLoggingPeriod() : valor::Loggable
- setMaxDistance() : valor::LidarSensor
- setPIDF() : valor::BaseController, valor::NeoController, valor::PhoenixController< VelocityOutput, PositionOutput >
- setPipe() : valor::VisionSensor
- setPositionWithFeedForward() : valor::BaseController, valor::PhoenixController< VelocityOutput, PositionOutput >
- setReverseLimit() : valor::BaseController, valor::NeoController, valor::PhoenixController< VelocityOutput, PositionOutput >
- setRisingEdgeCallback() : valor::DebounceSensor
- setRumble() : valor::Gamepad
- setSpikeCallback() : valor::CurrentSensor
- setSpikeSetpoint() : valor::CurrentSensor
- setThresholdDistance() : valor::LaserProximitySensor
- setupFollower() : valor::BaseController, valor::NeoController, valor::PhoenixController< VelocityOutput, PositionOutput >
- setVoltageCompensation() : valor::BaseController
- speedSetter() : valor::BaseController, valor::NeoController, valor::PhoenixController< VelocityOutput, PositionOutput >
- t -
- u -
- v -
- w -
- ~ -