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Here is a list of all documented functions with links to the class documentation for each member:
- r -
- Raw() : valor::EigenUnit::ConstUnitMap< UnitTags >, valor::EigenUnit::UnitMap< UnitTags >, valor::EigenUnit::UnitMatrix< std::tuple< OutTags... >, std::tuple< InTags... > >, valor::EigenUnit::UnitVector< UnitTags >
- ReadLog() : valor::Loggable
- Refresh() : valor::sensors::BaseSensor< T >, valor::sensors::LaserProximitySensor
- Register() : valor::TrajectoryFollower
- RelativeTo() : valor::geometry::Pose2d, valor::geometry::Pose3d
- Reset() : valor::BaseController, valor::BaseSubsystem, valor::CorePhoenixController, valor::Gamepad::AnalogValue, valor::sensors::BaseSensor< T >, valor::sensors::CANdleSensor, valor::sensors::CurrentSensor, valor::sensors::LaserProximitySensor, valor::swerve::Swerve
- ResetControllers() : valor::WorldAlign
- ResetOdometry() : valor::swerve::Swerve
- ResetRotationalController() : valor::WorldAlign
- ResetXController() : valor::WorldAlign
- ResetYController() : valor::WorldAlign
- RightStickX() : valor::Gamepad
- RightStickY() : valor::Gamepad
- RightTrigger() : valor::Gamepad
- Robot() : valor::Robot
- RotateAround() : valor::geometry::Pose2d, valor::geometry::Pose3d
- RotateBy() : valor::geometry::Pose2d, valor::geometry::Pose3d, valor::geometry::Translation2d, valor::geometry::Translation3d
- Rotation2d() : valor::geometry::Rotation2d
- Rotation3d() : valor::geometry::Rotation3d
- Row() : valor::EigenUnit::UnitMatrix< std::tuple< OutTags... >, std::tuple< InTags... > >