Valkyrie 2026
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valor::sensors::GamePieceSensor Member List

This is the complete list of members for valor::sensors::GamePieceSensor, including all inherited members.

ApplyPostProcessing(std::function< std::optional< frc::Pose3d >(std::optional< frc::Pose3d >)> func)valor::sensors::BaseSensor< std::optional< frc::Pose3d > >inline
BaseSensorCore() (defined in valor::sensors::BaseSensorCore)valor::sensors::BaseSensorCoreinline
Calculate() (defined in valor::sensors::BaseSensorCore)valor::sensors::BaseSensorCoreinlinevirtual
GamePieceSensor(std::shared_ptr< cameras::Limelight > camera) (defined in valor::sensors::GamePieceSensor)valor::sensors::GamePieceSensorexplicit
Get() constvalor::sensors::BaseSensor< std::optional< frc::Pose3d > >inline
GetRoot() (defined in valor::Loggable)valor::Loggableinlinestatic
LogChild(std::string_view name, Loggable *child)valor::Loggable
LogChild(std::string_view name, wpi::Sendable *child)valor::Loggable
Loggable(std::string_view name)valor::Loggableexplicit
Loggable(std::shared_ptr< nt::NetworkTable > table)valor::Loggableexplicit
Loggable()=defaultvalor::Loggable
LoggablePeriodic()valor::Loggableinlineprotectedvirtual
LOOP_PERIOD (defined in valor::sensors::BaseSensorCore)valor::sensors::BaseSensorCorestatic
OnLoggingStart()valor::Loggableinlineprotectedvirtual
postProcessorvalor::sensors::BaseSensor< std::optional< frc::Pose3d > >protected
prevStatevalor::sensors::BaseSensor< std::optional< frc::Pose3d > >protected
ReadLog(std::string_view field, bool defaultValue) (defined in valor::Loggable)valor::Loggableinline
ReadLog(std::string_view field, double defaultValue) (defined in valor::Loggable)valor::Loggableinline
ReadLog(std::string_view field, U defaultValue) (defined in valor::Loggable)valor::Loggableinline
Refresh() overridevalor::sensors::BaseSensor< std::optional< frc::Pose3d > >inlinevirtual
Reset()valor::sensors::BaseSensor< std::optional< frc::Pose3d > >inlinevirtual
sensorLambdavalor::sensors::BaseSensor< std::optional< frc::Pose3d > >protected
SetGetter(std::function< std::optional< frc::Pose3d >()> _lambda)valor::sensors::BaseSensor< std::optional< frc::Pose3d > >inline
UpdateRelativeToCenter() (defined in valor::sensors::GamePieceSensor)valor::sensors::GamePieceSensor
WriteLog(std::string_view field, bool data) (defined in valor::Loggable)valor::Loggableinline
WriteLog(std::string_view field, double data) (defined in valor::Loggable)valor::Loggableinline
WriteLog(std::string_view field, const std::vector< double > &data) (defined in valor::Loggable)valor::Loggableinline
WriteLog(std::string_view field, U data) (defined in valor::Loggable)valor::Loggableinline
WriteLog(std::string_view field, std::string_view data) (defined in valor::Loggable)valor::Loggableinline
WriteLog(std::string_view field, E data) (defined in valor::Loggable)valor::Loggableinline
WriteLog(std::string_view field, const T &data) (defined in valor::Loggable)valor::Loggableinline
WriteLog(std::string_view field, const std::vector< T > &data) (defined in valor::Loggable)valor::Loggableinline