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Here is a list of all documented functions with links to the class documentation for each member:
- c -
- Calculate() : valor::Gamepad::AnalogValue, valor::PIDController< INPUT, OUTPUT >, valor::sensors::CurrentSensor, valor::sensors::DebounceSensor, valor::sensors::LaserProximitySensor, valor::sensors::LidarSensor, valor::WorldAlign
- CANcoderMagnetHealthGetter() : valor::sensors::CANdleSensor
- CANdleSensor() : valor::sensors::CANdleSensor
- CANrangeSensor() : valor::sensors::CANrangeSensor
- Clamp() : valor::EigenUnit::UnitVector< UnitTags >
- ClearAnimation() : valor::sensors::CANdleSensor
- Col() : valor::EigenUnit::UnitMatrix< std::tuple< OutTags... >, std::tuple< InTags... > >
- Constant() : valor::EigenUnit::UnitMatrix< std::tuple< OutTags... >, std::tuple< InTags... > >, valor::EigenUnit::UnitVector< UnitTags >
- ConstUnitMap() : valor::EigenUnit::ConstUnitMap< UnitTags >
- CurrentSensor() : valor::sensors::CurrentSensor
- CWiseAbs() : valor::EigenUnit::UnitVector< UnitTags >
- CWiseMax() : valor::EigenUnit::UnitVector< UnitTags >
- CWiseMin() : valor::EigenUnit::UnitVector< UnitTags >
- CWiseProduct() : valor::EigenUnit::UnitMatrix< std::tuple< OutTags... >, std::tuple< InTags... > >, valor::EigenUnit::UnitVector< UnitTags >
- CWiseQuotient() : valor::EigenUnit::UnitVector< UnitTags >