Valkyrie 2026
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RobotToWorldConverter.h
1#pragma once
2#include <frc/geometry/Pose2d.h>
3
4namespace valor {
6 static constexpr frc::Pose2d RobotToWorld(const frc::Pose2d robot, const frc::Pose2d robotReference) {
7 return robotReference.RelativeTo(robot);
8 }
9
10 static constexpr frc::Pose2d WorldToRobot(const frc::Pose2d robot, const frc::Pose2d worldReference) {
11 return worldReference.RelativeTo(robot);
12 }
13};
14} // namespace valor
Definition RobotToWorldConverter.h:5